本教程用Blender为左轮手枪绑定骨骼,制作待机、奔跑、瞄准、开火、装弹等完整FPS动画,并导入UE5小白人骨架,适合独立开发者学习工业级游戏动画流程。
原始标题:Blender: First Person Animation for Unreal Engine 5

本课程是一门全长约 10小时 的游戏动画实战视频教程,专注于教授如何在 Blender 中为左轮手枪创建机械骨骼绑定(Rig)与顶点权重分配,并针对 虚幻引擎 5(UE5)官方小白人 skeleton 制作包含待机、奔跑、瞄准、开火及装弹在内的全套 第一人称射击(FPS)动画管线,最终通过正确的导出设置将其无缝带入 UE5 游戏项目中,非常适合具备 Blender 基础并渴望掌握工业级 FPS 动画工作流的独立游戏开发者与动画初学者。
Published 10/2026
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 9h 19m | Size: 11 GB
Rig a Revolver, animate a complete FPS set in Blender and bring it to life on the UE5 Mannequin in Unreal Engine 5
What you’ll learn
Full 10 Hour in detail First Person Shooter Animation Course
Learn How to Create a Rig in Blender
Assign Vertex Weights to Animate
Export and Set Up to Unreal Engine 5
Complete Animation Pipeline
Animate a First Person Game
Requirements
Basic Knowledge in Blender
Description
Learn how to create professional first-person weapon animations in Blender and bring them into Unreal Engine 5, fully game-ready on the UE5 Mannequin skeleton.
In this 9+ hour, step-by-step course, you’ll build a complete FPS animation set for a revolver from scratch. Nothing is skipped: you’ll see every key, every curve and every fix, exactly the way it’s done in a real game production workflow.
Rig the weapon
You start by building a gun rig in Blender with its own armature, bone constraints and transform limits, so the revolver’s moving parts work for firing and reloading.
Animate the full FPS set on the Epic skeleton
Idle
Walk
Run
Equip
Aim
Fire, plus the weapon’s own fire animation
Reload, built across three lessons and polished until it feels snappy and satisfying
Along the way, you’ll learn the techniques that make first-person animation feel good: setting up an efficient animation workspace, creating a reference pose, working with Euler rotation, using Child Of constraints to pass the gun between the hands, and keeping your animations clean and loopable.
Bring it into Unreal Engine 5
You’ll learn the correct export settings from Blender and how to import the animations onto the UE5 Mannequin skeleton, so they work in your FPS project instead of breaking on import.
By the end of this course, you’ll have a complete, game-ready first-person revolver animation set, and the skills to animate any weapon for your own FPS game.
Who this course is for
For Indie Game Developers
Anyone who wants to learn Animation
此处内容需要权限查看
会员免费查看



