用Blender和UE5打造维多利亚风格游戏建筑

学习专业工作流,使用Blender和Unreal Engine 5设计维多利亚风格的游戏建筑环境。从历史元素到数字场景,掌握游戏建筑设计的核心理论与实用技巧,适合中高级及有基础的初级艺术家。

The Gnomon Workshop – Architectural Design for Games using Blender & UE5

Duration 6h 2m MP4

Title: The Gnomon Workshop – Architectural Design for Games using Blender & UE5

Info:

Learn how to use Blender and Unreal Engine 5 to craft a Victorian-style architectural game environment design using a professional workflow. Environment Artist Joshua Haun shares how to take design elements from Victorian history and bring them into the digital realm, allowing game players to immerse themselves in the game world.

As graphics in games have become more realistic over the years, players are also more likely to notice when any aspects of a world feel “off.” This workshop aims to discuss the fundamentals of architectural design theory while explaining how to create art suitable for a real gaming production environment, implementing key techniques commonly used in architectural design.

This workshop is geared toward Intermediate artists seeking to create environments with deeper levels of meaning. Beginners will also enjoy this workshop, provided they have a foundational level of modeling and UV-ing in Blender and basic knowledge of the Unreal Engine 5 interface.

Modeling, texturing with trim sheets, and UV-ing architecture are covered in Blender, while a focus on shader creation, garden design with foliage, lighting, camera work, and shading are all topics showcased in UE5. The final result of the environment will be rendered in Unreal 5; therefore, the material shown in this workshop is primarily geared towards a real-time game engine. However, much of the explanation on design theory, history, and architecture will be universally applicable to all levels of art.

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