本课程以复古CRT电脑为案例,2小时12分教你从参考图到渲染的工业级3D资产创作。掌握高效建模、整洁拓扑及材质节点,添加磨损污渍等细节,奠定写实创作底层逻辑。

原始标题:Blender 5.2 Modeling & Texturing Basics

Blender 5.2 Modeling & Texturing Basics

这部时长2小时12分钟的 Udemy 进阶基础课程,以制作一台复古 CRT 电脑为核心案例,全面解构了从“参考图到最终渲染”的工业级 3D 资产创作全流程。

建模阶段,课程聚焦于高效率与实用性,教授如何在不堆砌冗余几何体的前提下,运用快捷键、高效选择技巧与修改器组合,构建出结构严谨、拓扑结构干净且高度优化的 3D 模型。

进入纹理与材质阶段,教学则深入 Blender 材质节点编辑器(Shader Editor),指导学员从零开始混合颜色、粗糙度、凹凸与法线贴图,并系统性地加入边缘磨损、积尘、表面污渍、玻璃及半透明等逼真细节。

课程的核心价值在于“以小见大”,复古电脑仅作为案例载体,其真正目的是让学员彻底掌握一套可复用、可外推的材质与建模底层逻辑,从而能够独立应对任何写实风格 3D 资产的开发需求。

Duration 2h 12m Project Files Included MP4

Blender 5.2 Modeling & Texturing Basics

Info:

What you’ll learn
Learn the core skills of Blender through a complete modeling and texturing project
Learh how to create clean and optimized topology while maintaining enough detail for realistic 3D assets
Learh how to build realistic materials using color, roughness, bump, normal maps, and procedural textures
Learh how to Create realistic imperfections such as dirt, edge wear, dust, surface variation, glass, and transparency effects
Learh how to apply a complete modeling and texturing workflow to create your own realistic 3D assets from reference images.

By the end of the tutorial, you’ll have gone through a complete workflow:

References → Modeling → Clean Topology → UV Mapping → Materials → Imperfections → Final Preview

In this tutorial, we’ll go through the essential Blender workflow by creating a vintage CRT computer from scratch. The computer itself is just our practice object — the main goal is to learn techniques and workflows that you can apply to almost any 3D model.

The computer itself is just our practice object — the main goal is to learn techniques and workflows that you can later apply to your own models.

MODELING

I will show you how to create a clean and optimized mesh without adding unnecessary geometry, while still keeping enough detail to make the final model look realistic.

We’ll start with basic shapes and gradually build a clean and optimized model while learning useful modeling tools, selection techniques, modifiers, and shortcuts along the way.

TEXTURING

After modeling, we’ll move into the Shader Editor and build the materials step by step. We’ll work with color, roughness, bump and normal maps, UV mapping, procedural textures, glass and alpha shaders, different ways of combining textures and masks, how to add realistic imperfections such as edge wear, dust and much more.

The goal is not simply to teach you how to model one specific computer, but to give you a solid understanding of the Blender modeling and texturing workflow that you can reuse when creating your own 3D assets.

Who this course is for:
Suitable for both Blender beginners and more experienced users, covering everything from the fundamentals to more advanced techniques.

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