本课程面向初学者,教你用Unreal Engine 5.8和蓝图从零构建完整3D赛车游戏,涵盖Chaos Vehicles物理调校、AI对手、圈速计时、HUD与漂移音效等核心玩法。

原始标题:Unreal Engine 5.8: Build a Complete Racing Game

Unreal Engine 5.8: Build a Complete Racing Game

这门面向初学者的 Unreal Engine 5 赛车游戏开发课程,旨在教授如何完全使用蓝图(Blueprints)而非 C++,从零构建一款具备完整玩法要素的 3D 赛车游戏。课程的核心围绕 Chaos Vehicles 系统展开,指导学生从车辆网格体的骨骼准备与物理资产配置入手,精细调教悬挂、转向及抓地力等操作手感;同时,学生将通过赛程管理器(Race Manager)实现多圈数、检查点验证、实时顺位与计时等赛事核心逻辑,并利用样条线(Spline)打造具备弯道减速和路线预判功能的 AI 赛车对手;此外,课程还涵盖了将引擎音效与 RPM(转速)动态绑定,以及制作胎痕、漂移烟雾和专业赛车 HUD 界面等视觉与音效打磨技巧,是一套兼顾物理底层与完整游戏闭环的硬核实战教学。

Published 9/2026
Created by Tamil Selvam
MP4 | Video: h264, 2560×1440 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 52 Lectures ( 8h 10m ) | Size: 11.7 GB

Build a complete racing game with Chaos Vehicles and Blueprints, including AI, laps, HUD, audio and drift effects.

What you’ll learn
⚡ Build a complete playable racing game in Unreal Engine 5.8.
⚡ Set up and configure a race car using Unreal Engine Chaos Vehicles.
⚡ Prepare vehicle meshes, wheels, materials, orientation, and physics correctly.
⚡ Create throttle, braking, steering, reverse, and camera controls.
⚡ Tune vehicle handling, grip, suspension, and driving behaviour.
⚡ Build a checkpoint and multi-lap racing system using Blueprints.
⚡ Track racer progress and validate checkpoints in the correct sequence.
⚡ Create race countdown, start, finish, position, and timing systems.
⚡ Build an AI-controlled race car that follows a race spline.
⚡ Control AI steering, look-ahead distance, speed, and cornering behaviour.
⚡ Create professional racing HUD elements including speed and race information.
⚡ Add engine audio and connect RPM to dynamic vehicle sound.
⚡ Create tire skid marks, smoke, and surface-based driving effects.
⚡ Organize race logic using reusable Blueprint components and a Race Manager.
⚡ Debug and test Chaos Vehicle systems using Unreal Engine tools.

Requirements
❗ A Windows PC capable of running Unreal Engine 5.
❗ Unreal Engine 5.8 installed.
❗ Basic computer knowledge.
❗ No previous racing-game development experience required.
❗ Basic familiarity with the Unreal Engine interface is helpful but not essential.
❗ A mouse with a scroll wheel is recommended for working efficiently in the Unreal Editor.
❗ No C++ knowledge is required. The gameplay systems are created primarily using Unreal Engine Blueprints.

Description
WHAT STUDENTS WILL LEARN

• Prepare and correctly orient a vehicle asset for Unreal Engine 5.8.

• Convert a vehicle into a skeletal mesh and create the required wheel bones.

• Configure Chaos Vehicles for realistic acceleration, braking, steering and reverse movement.

• Understand wheel setup, Ackermann steering geometry and vehicle handling.

• Create keyboard controls and a responsive third-person vehicle camera.

• Build a modular checkpoint, lap-counting and race-management system.

• Prevent skipped checkpoints, incorrect lap counting and duplicate finish-line overlaps.

• Create a race countdown, timer, finish detection, race position and restart system.

• Build an AI racing car that follows a spline and adjusts its speed for corners.

• Design a professional race HUD with speed, lap, position and race-status information.

• Add engine audio that responds dynamically to vehicle RPM.

• Create brake lights, tire smoke, burnout effects and tire skid marks.

• Test, debug and tune the complete racing game using practical Blueprint techniques.

COURSE REQUIREMENTS

• A Windows computer capable of running Unreal Engine 5.

• Unreal Engine 5.8 installed through the Epic Games Launcher.

• Basic familiarity with the Unreal Engine interface is helpful, but advanced experience is not required.

• No C++ programming experience is required. The gameplay systems are created using Blueprints.

• A keyboard and mouse for following the practical exercises.

• A willingness to test settings and understand how each system affects the vehicle.

COURSE DESCRIPTION

Do you want to transform a vehicle asset into a complete, playable racing game in Unreal Engine?

In this practical course, you will build a complete racing-game system from the ground up using Unreal Engine 5.8, Chaos Vehicles and Blueprints.

We will begin by preparing the vehicle correctly. You will learn how to examine its scale, forward direction, normals, origin and wheel positions before creating the skeletal structure required by the Chaos Vehicle system.

After the vehicle is prepared, we will configure its physics and build the core driving controls. You will create acceleration, braking, reverse movement, steering and a responsive third-person camera. You will also explore wheel configuration, vehicle handling and Ackermann steering geometry.

Once the vehicle is working, we will build the complete race structure.

You will create checkpoints, enforce the correct checkpoint order, count completed laps and prevent invalid shortcuts. We will also develop a dedicated Race Manager to control the countdown, race timer, finish detection, position tracking and restart functionality.

The course also covers the creation of an AI racing opponent. The AI car will follow a race spline, calculate a look-ahead target and adjust its desired speed according to the direction of the track.

To complete the game, you will design a professional race HUD displaying speed, lap, position and race information. You will also add dynamic engine audio, brake lights, tire smoke, burnout effects and skid marks.

Throughout the course, every major system is built and tested step by step. You will not simply copy Blueprint nodes. You will understand why each system is required, how the Blueprints communicate and how changing individual settings affects the final result.

The course contains more than 50 practical lessons organized into 12 progressive sections.

By the end of the course, you will have a complete racing-game project and a reusable foundation that you can expand with additional vehicles, tracks, opponents and gameplay features.

Your instructor, Tamil Selvam, is an Unreal Authorized Instructor and the Director of Yellow Tree Academy, an Unreal Authorized Training Center. He has more than 20 years of teaching experience and over 15 years of experience working with Unreal Engine.

Who this course is for
⭐ Beginners who want to build their first complete racing game in Unreal Engine.
⭐ Unreal Engine learners who understand the interface but want to complete a real game project.
⭐ Game-development students interested in vehicle gameplay.
⭐ Blueprint developers who want to learn checkpoints, laps, race managers, HUD systems, and AI racing.
⭐ 3D artists who want to turn a vehicle asset into a playable racing car.
⭐ Indie developers planning to prototype arcade or simulation-style racing games.
⭐ Instructors and students looking for a structured racing-game project.

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