本课程详解3ds Max内置PhysX MassFX刚体动力学,涵盖刚体修改器、静态与运动学刚体管理、重力配置、物理网格及烘焙动画,附Arnold与Mental Ray案例文件,助你快速掌握实时物理碰撞与动画模拟。

原始标题:3ds max Mass Fx Rigid Body Dynamic Animation.

3ds max Mass Fx Rigid Body Dynamic Animation.

这是一门聚焦于 3ds Max 内置 PhysX MassFX 刚体动力学的实战进阶视频课程。课程发布于 2026年10月,总时长 1小时56分钟,文件大小 864.59 MB。

课程的核心目标是教用户如何在 3ds Max 视口中进行实时的物理碰撞与动力学解算。你将深入掌握 MassFX Rigid Body(刚体)修改器,学会管理静态、动态和运动学(Kinematic)刚体,以及如何通过配置重力、加速度和复杂的物理网格(凸面/凹面/组合网格)来还原真实的物理世界。此外,课程还会讲解如何通过烘焙(Bake)将模拟结果转化为动画关键帧,并附带了适用于 Arnold 和 Mental Ray 渲染器、兼容 3ds Max 2014 至 2020 及更高版本的案例练习文件。

Published 10/2026
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 1h 56m | Size: 864.59 MB

We will study the dynamics of PhysX MassFX rigid bodies in 3ds Max.

What you’ll learn
Detailed analysis of the MassFX Rigid Body modifier for rigid body collisions.
Management of static and kinematic dynamic bodies and their collisions.
Gravity management.
MassFX animation in relation to object types and their shapes.

Requirements
Basics to use 3ds max

Description
“This course contains the use of artificial intelligence”

Note: This course uses a speaker with AI-generated voice.

Topics: In this course we will study the detailed analysis of the Mass Fx Rigid body modifier dedicated to the collision between rigid bodies, we will study the management of dynamic static bodies and kinematic bodies in real time simulation directly in the 3ds max viewport.

We will study the management of the animation players present in the Mass FX tools for the creation of collision simulations and subsequent creation of animation keys through the Bake and the behavior of collisions between the objects present in the scene.

We will study all types of physical meshes, concave convex composites to create collisions between different types of objects.

We will study the management of gravity, acceleration and advanced parameters to influence the dynamics of bodies in realistic simulations.

We will study the solvers and the settings during the simulations to increase the quality of the simulation and its possibilities to reduce errors during collisions.

We will study the modification of rigid body rotation and velocity during collisions to create variations in the simulation.

We will study the management of 3dsmax units of measure in relation to the dynamics to modify the space and the collision themes.

In the course there are dynamics exercises dedicated to vehicles and rigid bodies, exercises of gravity functions.

We will also see the new interface and new features of the Mass FX modifier.

In the course there are the exercise files set up for Mental ray and for Arnold.

Attached to the lessons are the 3ds max 2014 exercise files compatible up to 3ds max 2017 and the 3ds max 2018 and 3ds max 2020 exercise files compatible with higher releases.

Note: the exercise files are attached to lesson 3 ” 3dsmax_002_Mass FX Interface Structure ”

Who this course is for
Architects, Surveyors, Designers, Students, Teachers, 3D Artists.

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