虚幻引擎科幻穹顶屏障特效大师课
三位VES奖得主Fabio Silva亲授,4小时深度教程,教你用UE5打造AAA级动态科幻护盾系统,掌握渲染目标与高级材质工作流。

Duration 3h 57m Project Files Included MP4
Title: The Gnomon Workshop – Creating a Sci-fi Dome Barrier in Unreal Engine
Info:
In this advanced workshop, VFX Director Fabio Silva reveals the high-end technical workflows used to create cinematic visual effects for AAA titles. Having worked for Naughty Dog, Blizzard, Epic Games, Crytek, Guerrilla Games, and Striking Distance Studios, Fabio has designed this workshop for intermediate- to advanced-level artists, focusing on teaching how to create a reactive, high-tech sci-fi shield system over four hours of comprehensive instruction. Fabio brings his expertise as a three-time VES Award winner to help artists bridge the gap between complex technical logic and high-fidelity artistry.
The core of the workshop focuses on Unreal Engine 5, where artists will learn how to construct a sophisticated, multi-stage Dome Material. Fabio shows how to master Render Target setup to create a barrier that physically and visually reacts to external impacts. He also dives deep into Blueprint logic for projectiles and explosions, covering all the logic required for the weapon to fire them, ensuring every interaction is tracked and rendered in real time.
To achieve professional results, Fabio demonstrates how to use EmberGen to simulate and export high-fidelity flipbooks, integrated with Niagara Particle Systems for weapon and shield interactions. Additionally, he shows how to create custom, optimized, VFX-tileable textures from scratch in Substance Designer.
As well as teaching AAA-standard workflows, Fabio shares his critical industry insights into R&D, pipeline optimization, and prioritizing visual impact within the technical constraints of a modern game engine. By the end of this workshop, artists will have mastered the art of creating reactive visual effects systems required for next-generation development.
此处内容需要权限查看
会员免费查看



