AI游戏开发:10倍速打造梦想

零基础也能用AI构建游戏!本课程教你使用Claude、ChatGPT或Gemini,通过“氛围编码”工作流,快速原型设计与AI驱动解决问题,以10倍速度从创意到成品。无需多年编程经验,即可掌握AI游戏开发精粹。

How to Build Games with AI — Step by Step

Published 5/2026
Created by YOUSSEF ANKOUSSE
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 25 Lectures ( 6h 18m ) | Size: 4.6 GB

Master the art of AI Game Development. Use Claude, ChatGPT, or Gemini to code and ship games at 10x speed.

What you’ll learn
⚡ The Vibe-Coding Workflow
⚡ Rapid Game Prototyping
⚡ AI-Powered Problem Solving
⚡ making a better art
⚡ Basics of Pixel art

Description

Master AI Game Design: Vibe-Coding for Beginners

This course involves the use of artificial intelligence.

Do you have a game idea but lack the years of coding experience to build it? Welcome to Vibe-Coding.
“Vibe-coding” is the revolutionary way to develop software by shifting your focus from writing syntax to guiding intelligence. Instead of spending hundreds of hours learning every technical nuance of a game engine, you act as the Creative Director, using AI to turn your vision into a reality.

In this course, we move beyond “tutorial hell.” Whether you prefer usingClaude, ChatGPT, Gemini, or other leading AI agents, you will learn the universal workflow for building, debugging, and shipping professional-grade games.

What you will achieve
Master the Vibe-Coding Workflow: Learn how to translate your game design ideas into high-level prompts that get results.

Build Across Engines: Use your preferred AI assistant to work with Unity, Godot, or Unreal Engine, adapting your prompts to the unique needs of each.

Rapid Prototyping: Go from an empty project to a playable, polished prototype in a fraction of the time required by traditional development.

AI-Assisted Debugging: Stop fearing error codes. Learn how to feed bugs back into your AI to find solutions instantly.

Full-Stack Asset Integration: Discover how to prompt AI to generate not just code, but the logic for mechanics, character behaviors, and UI systems.

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