零基础学WebXR:用Unity打造浏览器AR/VR

无需编程经验,从零开始学习使用Unity构建并部署沉浸式Web AR/VR体验,支持Meta Quest 3等设备。涵盖Depanther插件、Needle Engine及AWS基础,4小时带你掌握浏览器端XR开发。

Learn WebXR (Web AR /VR) using Unity Game Engine

Published 1/2026
Created by Nested Mango Private Limited
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 25 Lectures ( 4h 27m ) | Size: 6.87 GB

Build and deploy immersive Virtual and Augmented Reality experiences directly to the browser using Unity

What you’ll learn
Build and deploy immersive Virtual and Augmented Reality experiences directly to the browser using Unity
Learn to Deploy WebXR and Run in VR device Meta Quest 3
Learn basic of Unity
Explore Unity WebXR
Learn to use Depanther Plugin for WebXR
Run AR on Meta Quest 3
Use of Needle Engine with Unity
Basic of AWS

Requirements
No programming skill is needed , we will start from scratch
Must have a computer with Unity
(Optional) to have VR device

Description
WebXR is transforming how AR and VR experiences are delivered directly through the browser, without app installations. In this course, you will learn how to build, deploy, and scale WebXR applications using the Unity Game Engine, targeting both Web AR and Web VR platforms.This course is designed to give you a practical, hands-on understanding of WebXR development, with a strong focus on real-world deployment and modern tooling. You will work with Meta Quest 3 for immersive WebVR experiences, while also creating browser-based AR experiences that run seamlessly on mobile and desktop devices.We will cover industry-relevant tools and workflows, including the Depanther Plugin for WebXR integration in Unity. You will learn how to implement multiplayer WebXR experiences using Depanther and Unity Netcode, enabling real-time interaction between users directly inside the browser.In addition, the course explores Needle Engine WebXR, showing you how to export Unity scenes efficiently to the web with high performance and modern WebXR standards. You’ll understand how to optimize assets, manage interactions, and deploy WebXR projects that work reliably across devices.By the end of this course, you will be able to:Build WebAR and WebVR experiences using UnityDeploy WebXR projects that run directly in the browserCreate multiplayer WebXR applicationsTarget Meta Quest 3 and cross-platform WebXR devicesUse Depanther Plugin and Needle Engine effectivelyBody Tracking with Character using Final IKThis course is ideal for Unity developers, XR enthusiasts, game developers, and tech professionals who want to stay ahead in the evolving world of browser-based AR/VR.

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