CG城市布景设计:从2D到3D建模教程

本教程由视觉开发艺术家Tony Ianiro讲解,教你如何在Maya中从2D蓝图到3D模块化构建纽约城市布景。涵盖照片拼接、建模、贴图、灯光与Arnold渲染,适合影视、VR及游戏环境设计。含5.5小时视频与工程文件。

The Gnomon Workshop – Cityscape Set Design, Volume 1: Modeling

Duration 5h 12m Project Files Included MP4

Title: The Gnomon Workshop – Cityscape Set Design, Volume 1: Modeling

Info:

Learn how to transition from a 2D to a 3D artist with this step-by-step tutorial. In this 5.5-hour workshop, Visual Development Artist Tony Ianiro shares his process for designing environments for Film, VR, and Video Games over twenty years.

The workshop begins with gathering reference images and using them to create an environment concept thumbnail through photo-bashing. Tony then guides you through the process of building a New York City set, starting in Photoshop to create correct-scale architectural 2D blueprints. These blueprints are then imported into Maya to build a complete production-ready 3D set in a modular and adjustable way. After building the set, Tony covers the basics of texturing, lighting, and camera setups in Maya. The workshop then moves on to cleaning and packaging the 3D file and rendering using Arnold in Maya.

Finally, you will apply what you’ve learned by creating a Photoshop composite of the Arnold renders. Tony discusses how to use the rendered outputs for underpaintings, rough line drawings, or as a foundation for final illustrations. This practical application bridges traditional 2D techniques with modern 3D workflows, making it an invaluable resource for artists seeking to transition into 2D/3D Visual Development roles within the video game and animation industries.

Watch Cityscape Set Design, Volume 2: Texturing, Lighting & Rendering by Tony Ianiro to take your Maya scene through to a professional Photoshop illustration.

Software Used
Arnold Maya Photoshop

隐藏内容

此处内容需要权限查看

  • 普通3金币
  • 会员免费
  • 永久会员免费推荐
会员免费查看

发表回复

您的邮箱地址不会被公开。 必填项已用 * 标注