从概念到渲染:角色创作全流程
Gnomon Workshop推出8小时角色创作教程,由资深角色艺术家Antonio Mossucca主讲,涵盖从2D概念到3D最终渲染的完整流程,包括ZBrush雕刻、Marvelous Designer服装制作及Substance Painter纹理贴图。适合具备ZBrush、Maya、Substance Painter和Arnold基础的用户。

Duration 8h 31m Project Files Included MP4
Title: The Gnomon Workshop – Character Creation for Production
Learn the entire process of bringing a character to life from 2D concept to 3D final render. This 8-hour workshop by Antonio Mossucca, a lookdev and character artist for Scanline VFX, Framestore and Axis Studios, shares the culmination of his skills learned throughout his career working at top studios.
This workshop is intended for anyone who would like to gain a deeper understanding of how an anthropomorphic character/creature is created, from the initial ideation and reference gathering through to the final render. Foundational knowledge of ZBrush, Maya, Substance Painter, and Arnold is recommended.
Antonio kicks off this workshop with a look at his approach to preparing for a 3D character project. He then demonstrates head and creature sculpting in ZBrush, instructs on how to create realistic clothing using Marvelous Designer, and explains how to texture the character using Substance 3D Painter. He then walks through the process of rendering the character in Arnold to create the final images for a portfolio piece.
If you are passionate about character and creature art and want to know how to push your skills to the next level, or simply curious and want to learn more about how it’s done, this tutorial will provide essential insights to help you level up your 3D character/creature creation. Antonio provides his ZBrush User Interface and shortcuts as well as his Aces CG LUT files to use in Photoshop, plus the useful scripts he used in XGen and mGear for character rigging.
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