实时马匹毛发制作大师课

由资深毛发总监Guillermo Cortés主讲的2.5小时课程,教你使用Maya、UE5等工具为游戏创建逼真且优化的实时马匹毛发,适合中高级角色艺术家。

The Gnomon Workshop – Creating a Real-Time Horse Groom for Games

《Creating a Real-Time Horse Groom for Games》 是由 3D 艺术培训机构 The Gnomon Workshop 推出的一门中高级 CG 进阶在线课程。本课程由业内资深的毛发与角色特效主管(Groom & CFX Supervisor)Guillermo Cortés 主讲。他曾参与过包括《Ghost of Yōtei》(羊蹄山之魂)在内的众多知名商业广告、影视特效及 3A 游戏项目。

该课程时长约 2.5 小时,共分为 9 个章节。课程核心专注于如何为游戏等实时渲染环境,制作出既高度逼真、又经过极致性能优化的写实硬表面/毛发流体战马毛发(Horse Groom)

Duration 2h 24m MP4

Title: The Gnomon Workshop – Creating a Real-Time Horse Groom for Games

Info:

In this 2.5-hour workshop, Guillermo Cortés, Groom and CFX Supervisor, demonstrates the complete process for creating a realistic, optimized horse groom for real-time environments. The complete workflow utilizes Maya, Marmoset Toolbag, Substance 3D Painter, ZBrush, Unreal Engine, plus FiberShop and GS CurveTools. This intermediate- to advanced-level training is designed for artists specializing in character and creature grooming, with a focus on translating traditional grooming techniques into efficient workflows for video games.

Over 9 lessons, Guillermo covers the entire production process, from reference gathering and planning to creating the mane, tail, and body fur using XGen, Maya’s grooming tools, GS CurveTools, FiberShop, Marmoset Toolbag, and Substance 3D Painter, before exporting and optimizing the results for Unreal Engine. He walks through how to manage density, hair cards, and texture baking, and effectively demonstrates how to achieve believable directionality, flow, and volume while maintaining performance.

Throughout the workshop, Guillermo shares valuable production insights drawn from his experience in the visual effects and video game industry, including how to balance artistic quality with technical constraints and collaborate effectively with character, lookdev, and tech art teams. By the end of this workshop, artists will have gained a solid understanding of how to create and implement high-quality real-time grooms for animals in games, and have the confidence to adapt these workflows to other characters and creatures.

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