掌握3D扫描专业流程:Blender、Maya与Unreal实战
学习从真实世界采集到生产级3D模型的完整摄影测量流程,涵盖RealityScan、Metashape、Blender处理、拓扑优化及PBR材质制作,适用于动画、游戏与影视行业。

Published 10/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 982.11 MB | Duration: 1h 7m
Learn the full photogrammetry pipeline — from real-world capture to production-ready 3D models for animation and game.
What you’ll learn
Capture real-world objects using professional photogrammetry techniques.
Process scans in RealityScan, Metashape, and Blender to build clean 3D models.
Perform retopology, UV mapping, and texture baking for optimized, production-ready results.
Create and manage PBR materials and displacement maps in Blender, Maya, Unreal, and other render engines.
Understand the full 3D scanning workflow used in professional film, animation, and game pipelines.
Export and render scanned assets with accurate scale, lighting, and materials for portfolio or studio use.
Requirements
Basic familiarity with any 3D software such as Blender, Maya, or Unreal Engine.
A camera or smartphone capable of taking clear, detailed photos.
Access to photogrammetry software (RealityScan, Metashape, or similar).
Curiosity and patience — photogrammetry is a creative process that rewards precision!
3D artists and modelers who want to add photogrammetry to their workflow.,VFX and animation professionals looking to create realistic digital assets.,Game environment artists who need real-world scanned materials and props.,Architects and product designers interested in using 3D scans for visualization.,Beginners in 3D graphics who know the basics of Blender or Maya and want to move toward professional-grade results.
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