学习使用Maya构建基于FACS的面部绑定系统,并约束iPhone ARKit动捕数据。本教程涵盖理论、绑定、动捕约束及在Marmoset Toolbag中渲染动画,为角色表演打下坚实基础。

原始标题:The Gnomon Workshop – FACS Rigging for Facial Motion Capture – Maya & Marmoset Toolbag Workflow

The Gnomon Workshop – FACS Rigging for Facial Motion Capture – Maya & Marmoset Toolbag Workflow

Duration 10h 24m Project Files Included MP4

Title: The Gnomon Workshop – FACS Rigging for Facial Motion Capture – Maya & Marmoset Toolbag Workflow

Info:
Learn the complete process of building a simplified FACS-based facial rig system using Maya and discover how to constrain motion-capture data shot with the iPhone ARKit system. Madhav Shyam, Creature Supervisor at Ghost VFX, kicks off the 10-hour workshop with the theory behind the key factors that contribute to making believable character performances. From there, Madhav jumps into building an intuitive rig system that drives the FACS shapes, while also demonstrating the process of constraining mocap data. Artists will learn how to render a range of motion animation using Maya and Marmoset Toolbag, and will complete the process by transferring both the animation and the rig system over to different types of characters.

By completing this workshop, artists will have a robust understanding of facial performance and a strong foundation from which to start building character rigs.

Software Used
Marmoset Toolbag Maya

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