学习用Godot 4创建完整的第三人称射击控制器,涵盖非战斗移动、战斗机制、动态动画状态机及自定义资源系统,适合中级开发者。

原始标题:Godot 4: Create A Third Person Shooter Controller

Godot 4: Create A Third Person Shooter Controller

Published 4/2025
Created by Chaff Games
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 69 Lectures ( 11h 23m ) | Size: 8.6 GB

Create A Player Controller With A Full Rig and Weapon Manager

What you’ll learn
Create A Third Person Shooter Controller – From non combat movement to switching to full combat mechicanics like Mass Effect, Hell Divers 2 and Fortnite
Create a complex and Dynamic animation state machine, make your characters movements smooth and seemless with a variety of blending and transition techniques
Use Custom Classes and Resources to build a robust system that understands what each component is without directly relying on each component
Learn How To Use Godot Like A Pro – From Scene Structure, Composition, Custom Signals and way more
Master The State Machine – Create a robust finite state machine that will ensure that each action has it’s own set of rules and no unexpected transitions

Requirements
A little bit of Godot Knowledge will be good and a basic understanding of programming.

Description
Have you ever wanted to make a third person shooter?It can be challenging to know how to get the actions to work smoothly with a control rig. A careful structure must be created to ensure that the animations do not cut of jump between each other.This Course will show you how to make a third person controller in Godot from scratch. We’ll go from blank canvas, to capsule, to full control rig and finally a weapon controller. I will show you how and explain why I am making the decision I’m making. Because when you’re making such a complicated controller there isn’t one right way to do it. So I will tell you what I’m doing it and why, occasionally talk about alternatives and then we can move on. Nothing is skipped. Aside from collecting animations, I have included every single decision I made along the way.We will create:A Camera Controller.Using Spring Arms, we will be able to rotate around our character, without clipping into walls.Using Tweens, we will be able to switch which side we view the character from.Using Tweens, we will be able to Zoom the camera to better aim our weapons.We will also make sure all of these actions can happen smoothly.A Node Based Finite State Machine.We Will Create a State machine which will ensure our actions are clearly defined and have clear rules about what can be triggered and when.We have a state machine for both Combat and Non combat enabling you to design dynamic play modes depending on your desires.A Full Third Person Character Rig and Animations.Using Blender and Mixamo we will create a rig with a complex set of animations.We will discuss importing a rig into Godot.How to use the Animation Tree Player.Create a complex set of transitions and blends to ensure that each is smooth and seamless.A Weapon Manager.Create a dynamic weapon manger.using classes and components create a system that will allow a diverse number of different weapons and projectiles.Picking up Ammo and Weapons.Dropping Weapons.We Will also cover Inverse KinematicsEnsure the player is always looking down cameraAdjust the weapon position to better suit the character poseMake sure the left hand is always on the weaponThank you for checking out this course and I look forward to seeing work through this project and creating an amazing game.

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