跟随Dave Reed学习从Nomad Sculpt到Blender的完整3D角色雕刻流程,掌握风格化造型、优化技巧与渲染输出,适合中高级学习者。

原始标题:Advanced 3D Sculpting & Rendering with Nomad Sculpt & Blender

Advanced 3D Sculpting & Rendering with Nomad Sculpt & Blender

Dave Reed | Duration: 4:08 h | Video: HVC1 1920×1080 | Audio: AAC 48 kHz 2ch | 1,16 GB | Language: English

We’ll be constructing a cute and complex character, step by step, and then exporting to Blender for rendering. We’ll start with simple shapes as usual, and work our way up from there! This class is about getting deeper into the workflows and problem solving to foster really great sculpts. I focus a lot on the why; decision making tips, rules of thumb, best practices. Allowing for style that brings, life, emotion, and FUN to the art and the creative process!

In this class we’ll cover:

• How to create that simple classic 3D head shape
• Choosing primitives to block out the body and hair
• Keeping your sculpt smooth and efficient
• Tips and tricks for stylization and keeping the art fresh
• Blender prep and full pipeline from tablet to computer
• Creating a clean character turntable

You should be pretty familiar with Nomad Sculpt already for this class. (Intermediate – Advanced)

We’ll do all of the sculpting in Nomad Sculpt (iPad or Tablet)

Blender work will require a computer, as well as basic video editing software to create the high resolution final turntable.

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