学习Blender角色绑定基础,掌握骨骼图与实物参考结合,为狼从头到尾创建全身骨骼与面部绑定,涵盖IK/FK切换及脚趾、眼睛、舌头等细节,提升动画制作效率。
原始标题:Vfx Grace Animal Creature Rigging

Duration 4h Project Files Included MP4
Title: Vfx Grace Animal Creature Rigging
Info:
In this section, we will guide you through the basics of Blender’s rigging, familiarizing you with each commonly used function and constraint. During the actual rigging phase, we will learn how to combine skeletal diagrams and real references to create skinned bones for the body and face. We’ll cover the use of various constraints to rig each part of the wolf, including the spine, neck, limbs, face, and even more specific parts like the toes, eyes, and tongue. Additionally, we will learn how to switch between IK and FK, ultimately creating fully functional rigging for easier animation production.
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