13小时全流程语音讲解,融合Blender、Substance Painter、SpeedTree与达芬奇,教你从零构建电影级超写实自然与建筑生态动画,适合初学者与进阶艺术家。
原始标题:Covingsworth – Ultimate Photorealistic Environment Animation Course

Covingsworth – Ultimate Photorealistic Environment Animation Course 是一门为期 13 小时、提供全程语音解说的全流程 3D 环境动画进阶课程。该课程由全职 3D 艺术家精心打造,旨在通过一个宏大的写实场景渲染案例,毫无保留地向初学者及进阶艺术家展示如何从零构建具备电影级画质的超写实自然与建筑生态。
课程深度融合了四款行业核心软件,传授跨软件的高效协同工作流:
- Blender:用于基础资产的场景搭建(Blockout)、高精度建模、几何节点(Geometry Nodes)动画控制及 Cycles 渲染设置。
- Substance Painter:讲解从基础到高阶的材质纹理创作与 UV 织物密度(Texel Density)计算。
- SpeedTree:用于工业级的树木主干、枝叶生成与自然植物生态构建。
- DaVinci Resolve(达芬奇):用于最终渲染序列帧的终极色彩分级(Color Grading)与调色工作流。
Duration 13h MP4
Title: Covingsworth – Ultimate Photorealistic Environment Animation Course
Info:
Designed for both experienced and beginner 3D artists, I’ll bring you through all the steps I took while creating my most ambitious render… that includes modeling, texturing, lighting, tree creation, animating, rendering, color grading, and MUCH more. It’s 13 hours of organized, super fun, and fully narrated chapters, without a single drop of my workflow left out. I took the production for this course very seriously… basically it won’t waste your time. I also have tons of experience in streaming, teaching, video editing, audio work, etc. so I can guarantee that everything is super high quality and digestible! There’s TONS of information here that I have accumulated over the past couple years as a full time 3D artist and I know there’s something for everyone in here no matter your skill level. Speaking to beginner artists, I would have LOVED to had a course like this when I first started 3D, because sometimes all you need is that initial boost to really get rolling and I can’t imagine this course wouldn’t be the perfect thing for the job.
The softwares used for this project are Blender, Substance Painter, SpeedTree, and Davinci Resolve. Each are invaluable to my workflow and their jobs and functions are covered extensively, however they are not essential to everyone’s pipeline. For example, the section covering my entire texturing process in Substance Painter serves as a great Substance tutorial but also a show of texturing knowledge that could certainly be applied in Blender or any other texturing software. I’ll also add that if you are only interested in a specific part of the project, for example just the modeling or color grading, it’s worth grabbing too! Super exciting to have you on board.
Things covered
Inspiration and reference gathering
Modeling – Blockout to High Poly
UV Unwrapping
Texel Density Calculations
Substance Painter – Basics to Advanced Material Creation & Texturing
Lighting
Foliage – Scattering, wind systems using Geometry Nodes, more
Geometry nodes
Building concepts
SpeedTree – Tree creation basics + advanced tree breakdown
Various animation tasks – Camera, grass, etc.
Rendering – Render settings breakdown
Blender compositing – Atmosphere, etc.
Color Grading – Complete color grading workflow using Davinci Resolve
Softwares covered
Blender
Substance Painter
SpeedTree
Davinci Resolve
Various – GIMP, etc.
此处内容需要权限查看
会员免费查看



