本教程时长22小时38分,深入讲解在Houdini 19.5中模拟漂浮船舶产生的水花与泡沫。涵盖仿真控制、优化技巧及根据导演需求调整泡沫形态的关键技术。

原始标题:CGCircuit – Ship Splash and Foam

CGCircuit – Ship Splash and Foam

Duration 22h 38m MP4

Title: CGCircuit – Ship Splash and Foam

Info:
In this series of tutorials, we will look at creating splashes and foam from a floating ship. Simulation, on the one hand, is rather banal. But it has a number of features. Much depends on the type of ship, the height of the waves, or simply on the director’s vision – “I want a lot of foam and spray flying in all directions.” Even in the same film, in neighboring scenes, you can see that the foam is different in its appearance – it all depends on the angle and distance of the camera, the composition of the picture. That is why it is important to know not only the process of creating foam, but also to control it as we / client need.

In addition, flip simulation itself is quite a resource-intensive process, especially if we are talking about a large distance of movement. Therefore, optimization will also be a significant part of these videos.

And, of course, we will not bypass the new features of Houdini version 19.5 – new possibilities for creating and configuring a container, collisions, camera optimization, upresing already finished simulation, Kelvin wakes and much more will be studied in these lessons.

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