本课程涵盖Marvelous Designer、Zbrush与Unreal Engine的实时布料工作流程,从基础到高级技巧,学习创建AAA游戏级逼真与风格化服装,包括缝线、褶皱与拓扑优化。

原始标题:Cloth Creation and Simulation for Real-Time

Cloth Creation and Simulation for Real-Time

Michele Ahn | Duration: 10:46 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 15,2 GB | Language: English

This course covers how to incorporate Marvelous Designer into cloth workflows for real-time character creation, from software basics to advanced techniques for creating realistic and stylized garments. The course will begin with an introduction to the software by creating modern, contemporary garments and then a deep dive into project workflow for highly detailed clothing of various materials using Marvelous Designer, Zbrush, and Unreal Engine. Not only will students learn how to use the software, but gain a deeper understanding of how to create realistic and appealing garments for AAA games.

Students will learn advanced techniques for Marvelous Designer, how to iterate between Marvelous Designer and Zbrush, how seams, stitching, and folds can aid in realism and appeal, and tricks for retopologizing cloth for quality bakes and animation. Students will complete multiple portfolio pieces, including contemporary costuming and fantasy garments based on provided concept art.

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