学习使用Substance Designer、3ds Max、Marvelous Designer和ZBrush创建科幻风格墙垫材质的完整工作流程。掌握程序化纹理、模拟与材质属性优化技术。
原始标题:Sci-Fi Wall Padding: Substance & Marvelous Designer Tutorial
Published 10/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.82 GB | Duration: 3h 31m
Design and Simulation Techniques for Futuristic Wall Padding
What you’ll learn
Master Substance Designer Techniques: Learn to create complex procedural textures for Sci-Fi padding walls using advanced nodes and graph structures.
Integrate Multiple Software Tools: Understand the workflow between Substance Designer, 3ds Max, Marvelous Designer, and ZBrush to optimize texture creation.
Simulate and Design with Marvelous Designer: Gain proficiency in simulating realistic padded wall structures and integrating them seamlessly.
Refine Material Properties: Develop skills in adjusting color, roughness, metallic effects, and emissive channels to enhance the visual realism.
Description
Explore the realm of Sci-Fi material creation in this advanced tutorial series. Learn to design and build intricate padded walls suitable for spaceship interiors using Substance Designer, 3ds Max, Marvelous Designer, and ZBrush. Dive deep into node-based workflows, model preparation, simulation techniques, and texture detailing to create realistic and immersive padding textures. Enhance your skills by mastering the integration of multiple software tools for seamless material development. Perfect for intermediate learners seeking to expand their proficiency in digital content creation and material design.Course Content: Delve into 200 minutes of high-resolution, unnarrated video content.Chapters:Chapter 01: Establish foundational nodes in Substance Designer, construct the padded wall structure, and refine details.Chapter 02: Utilize 3ds Max to prepare models for Marvelous Designer, simulate padded wall effects, and create alpha patterns in ZBrush.Chapter 03: Enhance coloration, develop custom decals, refine roughness and metallic properties, and optimize emissive channels for a fully realized Sci-Fi material.Software Used: Substance Designer, 3ds Max, Marvelous Designer, ZBrushLevel: IntermediatePrerequisite: Basic knowledge of Substance Designer, ZBrush, Marvelous Designer, and 3ds Max or equivalent software.Attention: Includes a clean SBS file for study (requires Substance Designer version 11.3 or above). Videos are unnarrated without voice-overs or subtitles, focusing on practical demonstration and learning through action.
Overview
Section 1: Scifi Padding Wall
Lecture 1 1 Substancedesigner Tutorial Scifi Padding Wall Basecolor Roughness
Lecture 2 2 Substancedesigner Tutorial Scifi Padding Wall Basecolor Roughness
Lecture 3 3 Substancedesigner Tutorial Scifi Padding Wall Basecolor Roughness
Lecture 4 4 Substancedesigner Tutorial Scifi Padding Wall Basecolor Roughness
Lecture 5 5 Substancedesigner Tutorial Scifi Padding Wall Basecolor Roughness
Lecture 6 6 Substancedesigner Tutorial Scifi Padding Wall Basecolor Roughness
This course is tailored for intermediate-level 3D artists, game developers, and digital designers eager to master the creation of Sci-Fi padding walls using Substance Designer, 3ds Max, Marvelous Designer, and ZBrush. It’s ideal for those aiming to enhance their skills in procedural texture creation, 3D modeling, and material simulation for realistic and detailed virtual environments, particularly within sci-fi and futuristic themes. Whether you’re working on game assets, architectural visualization, or digital art, this course empowers learners to produce sophisticated and immersive digital content efficiently and creatively.
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