学习用C++在UE5中构建强大的技能框架,实现远程炸弹、磁铁、冰柱、静止等技能,以及冲刺/滑翔/耐力管理等移动系统,含UI及交互机关设计。
原始标题:Create Zeldar-like skills with C++ in unreal engine 5

Published 9/2024
Created by Howl Chang
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 55 Lectures ( 8h 10m ) | Size: 22 GB
Learn all you need to know about designing skill and locomotion managements with C++ in Unreal Engine 5!
What you’ll learn:
A powerful skill framework to handle various abilities
Create abilities of remote bomb, magnesis, ice actor and stasis skill
Sprint/Gliding/Exhuasted/normal state management with stamina system
Robust and neat UI system for Multiple gameplay mechanical actors such as wind tunnel, pressure plate, pickable object, breakable wallskill selection
Communication between C++ and blueprint
Requirements:
Basic C++ experience with unreal engine is required
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