跟随AAA概念艺术家Daniele Solimene学习游戏概念艺术,掌握从草图到3D建模的行业标准流程。21小时教程含项目文件,三档难度可调,适合不同水平学习者快速提升作品集。

原始标题:LearnSquared – Concept Art For Video Games by Daniele Solimene

LearnSquared – Concept Art For Video Games by Daniele Solimene

Duration 21h Project Files Included MP4

Title: LearnSquared – Concept Art For Video Games by Daniele Solimene

Info:
Intuitive techniques for AAA designs.

Immerse yourself in the world of video games with AAA concept artist Daniele Solimene. Using a variety of innovative techniques, you’ll learn to work within industry-standard project pipelines and deliver beautiful, game-ready designs. With three adjustable difficulty levels, you can tailor your learning experience to match your skills, and progress at your own pace. If you’ve ever wanted to work in video games, this is your chance to level up your portfolio and come to your next project like a true pro!

Lessons

Lesson 1 – Sketching Methods

In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.

Lesson 2 – 3D Modeling

In this lesson, you will take your initial 3D blockouts from the previous lesson and begin to refine them in Blender. Then you will simulate a client request, making changes based on feedback.

Lesson 3 – 3D Details

In this lesson you will refine your 3D model, adding kitbash elements and small details as you go.

Lesson 4 – Realism Pass

In this lesson, you will assign materials, apply a color scheme, and add decals. Daniele will also show a second workflow for more realistic texturing.

Lesson 5 – Rendering

In this lesson, Daniele will teach you both of his rendering workflows. The first builds toward a final paintover stage in Photoshop, and the second finishes everything entirely in Blender.

Lesson 6 – Final Presentation

This lesson will focus mostly on the paintover workflow, picking up with your previous renders and finishing them in Photoshop. You will also create some extra beauty shots in Blender using the alternative method.

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