本课程以Unity 6与C#实战教学,手写脚本从零构建3D迷你高尔夫游戏,涵盖物理驱动瞄准、拖拽射击与完整UI系统,适合各阶段开发者。

原始标题:Learn C# & Unity 6: Create Your First 3D Mini-Golf Game

Learn C# & Unity 6: Create Your First 3D Mini-Golf Game

该课程是一门专注于项目实战的 Unity 6 与 C# 3D 游戏开发进阶指南,采用纯手写 C# 脚本的实战演练方式,带领学员从零开始构建完整的 3D 迷你高尔夫游戏。学员将深度掌握基于物理驱动的现代游戏核心机制与完整的 UI 系统闭环,包括实现“拖拽与射击”瞄准轨迹系统以及构建游戏全局数据框架。

Published 9/2026
Created by Giorgi Luarsabishvili
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All Levels | Genre: eLearning | Language: English | Duration: 10 Lectures ( 3h 9m ) | Size: 2.7 GB

Master 3D Game Development: Build a Mini-Golf Game in Unity 6

What you’ll learn
⚡ Build a fully playable 3D mini-golf game from scratch using Unity and C#.
⚡ Program a physics-driven drag-and-shoot aiming system with Line Renderers.
⚡ Master Unity’s Rigidbody physics to create realistic ball bouncing and friction.
⚡ Develop a complete UI system to track player strokes, pars, and level transitions.

Requirements
❗ A PC or Mac capable of running Unity 6.

Description
Are you ready to transform your game ideas into reality? Welcome to the ultimate, hands-on guide to3D game development, where you will learn how to build a complete, highly polished3D Mini-Golf game using Unity 6 and C#.

Whether you are an aspiring indie developer, a programmer looking to transition into the gaming industry, or a hobbyist eager to create your first fully playable 3D project, this course is designed for you. Instead of getting bogged down in endless theoretical lectures, this curriculum is entirely project-based. You will learn modern game development by writing realC# scripts, working with the latest features in theUnity game engine, and solving practical design challenges.

What You Will Build

Throughout this comprehensive course, we will start with a blank project and build a physics-driven mini-golf simulator from the ground up. You will learn the logic behind a satisfying “drag-and-shoot” mechanic, utilizingline renderers for aiming trajectories andRigidbody physics to ensure the golf ball rolls, bounces, and collides with realistic momentum.

What You Will Learn

✨Unity 6 Fundamentals: Navigate the engine interface, manage 3D assets, and understand the core components of modern game design.

✨C# Programming for Games: Write clean, efficient, and scalable scripts to control player input, camera tracking, and game progression.

✨Advanced 3D Physics: Master Unity’s physics engine by configuring Rigidbodies, custom colliders, and physics materials for perfect ball friction and realistic bounce.

✨Player Mechanics: Implement intuitive aiming systems, input detection, and power-scaling logic to create a satisfying golfing experience.

✨Level Design: Construct engaging and progressively challenging golf courses using modular 3D environments, ramps, and dynamic obstacles.

✨Game Loop & UI: Build a fully functional User Interface (UI) to track strokes, display course pars, manage menus, and transition smoothly between levels.

Who Is This Course For?

✨ Beginners who want a fun, practical introduction toC# programming andvideo game development.

✨ Intermediate Unity users looking to deepen their understanding of physics-based mechanics, custom inputs, and level progression logic.

✨ Anyone who wants to finish a complete, polished 3D game to showcase in their developer portfolio.

Requirements

✨ A PC or Mac capable of running Unity 6.

✨ No prior 3D modeling experience is required (we will use basic geometry and standard assets).

✨ A basic understanding of programming concepts is helpful, but every single line of code will be explained step-by-step.

By the end of this course, you will not only have a complete, fun-to-play mini-golf game, but you will also possess a deep, practical understanding of Unity’s core systems—giving you the exact skills needed to start developing your own original game concepts.

Enroll today, and let’s start building your 3D game!

Who this course is for
⭐ Beginners who want a fun, practical introduction to C# programming and video game development.
⭐ Intermediate Unity users looking to deepen their understanding of physics-based mechanics, custom inputs, and level progression logic.
⭐ Anyone who wants to finish a complete, polished 3D game to showcase in their developer portfolio.

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