14.5小时Maya毛发制作课程,从零讲解XGen Interactive引导曲线生成、Arnold写实渲染与效率技巧,含工程文件,适合毛发Grooming初学者进阶。
原始标题:Unhide School – Grooming Fur with XGen Interactive in Maya

《Unhide School – Grooming Fur with XGen Interactive in Maya》 是一门专为初学者设计的 Maya 角色毛发制作(Grooming)进阶实战视频课程。该课程总时长为 14 小时 32 分钟,提供 MP4 视频格式并附带完整的项目工程文件(Project Files)。课程配音为葡萄牙语(提供英文双语字幕),主要讲授如何利用 Maya 的 XGen Interactive 工具从零开始构建、调整并最终使用 Arnold 渲染器渲染出逼真的动物或角色毛发。
课程通过一个完整的角色案例进行实操演示,涵盖以下核心工作流:
- 基础筹备:Grooming 行业市场前景分析、模型分析、UV 空间准备。
- 毛发生成:学习如何通过创建引导曲线(Curves)来生成高精度的 Hair。
- 材质与渲染:掌握基础毛发着色器(Shaders)的调节,以及使用 Arnold 渲染器进行最终写实渲染。
- 效率进阶:讲授提高 Grooming 工作流效率的实用技巧与 Tips。
根据课程介绍,这套毛发制作(Grooming)课程主要使用和涉及以下软件及内置核心工具:
- Autodesk Maya(核心三维动画软件):整个课程的教学基准平台,用于模型准备、UV 处理以及所有的操作导航。
- XGen Interactive Grooming(Maya 内置核心工具):用于创建、控制、梳理和生成角色及动物的逼真毛发与皮毛。
- Arnold Renderer(Maya 内置写实渲染器):专门用于最后的毛发着色器(Shaders)调整与最终的高清效果图渲染。
Duration 14h 32m Project Files Included MP4
Title: Unhide School – Grooming Fur with XGen Interactive in Maya
Info:
Portugues – English subs
Grooming is a digital art production stage that develops the type and appearance of characters’ hair, fur and feathers. To bring more realism to the characters, professionals specialized in grooming in digital art find job opportunities in companies such as Pixar, AMC Studio, Nintendo and Lightfarm Studios, as the games, advertising, animation and film markets need this specialization.
The grooming sector in digital art has seen an increase in demand for professionals in recent years, creating an opportunity for artists in Brazil and around the world. The trend is that demand continues to increase in the area of animation, games and advertising, which has created a window of opportunity for new artists!
In the Grooming: Hair with XGen Interactive course on Maya, you’ll learn the basics of creating hair on a character, analyze and understand how hair works in different types of animals, and learn how to transfer this to XGen.
The course is aimed at beginning artists and students looking to learn how to create character hair. To start the course, it is indicated to have a basic notion of navigation and use of Maya software.
In the first classes you will see cases of the use of grooming in the various areas of the market and then you will have a basic introduction to Maya and Xgen. The instructor will show you film and image references so that you learn to identify the parts that make up a fur and their names.
Each step of the process will be fixed through exercises and you will have the model of a character to create together with the instructor and thus participate in the entire process of creating the fur, from the beginning until the final render.
Learn about the main techniques covered throughout the course:
First steps in grooming
Analysis and preparation of the model
Uvs
Familiarizing yourself with creating curves to generate Hair
Basic hair shaders
Rendering hair using Arnold render
Tips to make your workflow easier
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